""Chapter 2 Blender-to-Unity Workflow""""Configuring the Blender GUI""; ""Dark Themes""; ""Disable Python Tooltips""; ""Maya Controls""; ""The Close-Without-Saving “Bug�""; ""Exporting Blender Models to Unity""; "". Blend Files""; ""Tutorial: Exporting Manually to FBX""; ""Exploring FBX Files""; ""Tutorial: Importing FBX Files into Unity""; ""Lightmap UVs""; ""Scale Factor""; ""Summary""; ""Chapter 3 Modular Environments and Static Meshes""; ""Advantages of the Modular Method""; ""Getting Started with Modular Environments in Blender""; ""Extending from the Base Tile""
متن يادداشت
""Modular Environment Blender Workflow""""Flipping Normals""; ""Backface Culling""; ""Vertex and Incremental Snapping""; ""N-gons""; ""Searching for N-gons""; ""Undoing and Removing Doubles""; ""Mirroring""; ""Using Vertex Groups""; ""Mesh Display Settings""; ""UV Mapping and Texture Creation""; ""Marking Seams, UV Mapping, and Modeling""; ""Atlas Textures and UV Overlapping""; ""Establish Texel Density""; ""Importing and Configuring Environments in Unity""; ""Using Prefabs""; ""Static Batching""; ""Summary""; ""Chapter 4 Terrain""; ""Creating Terrain in Unity""; ""Terrain Settings""
متن يادداشت
""Preparing for Animation in Blender""""Use a Dedicated Animation Layout""; ""Beware of Auto-Key""; ""Insert Single Keyframes""; ""Animation Length""; ""Exporting Animations to FBX""; ""Working with Multiple Animations""; ""Keyframe Animations from Blender to Unity""; ""Follow-Path Animations and Animation Baking""; ""Blend Shapes and Shape Keys""; ""Bones and Rigging""; ""Always Name Bones""; ""Use X-Axis Mirror for Character Rigs""; ""Forward and Inverse Kinematics""; ""Deform and Control Bones""; ""Exporting Rigged Characters""; ""Importing Rigged Meshes into Unity""; ""Summary""
متن يادداشت
""Sculpting Terrain""""Texture-Painting Terrain""; ""Evaluating Unity Terrains""; ""Blender Terrain Modeling""; ""The Proportional Editing Method""; ""The Displacement-Texture Method""; ""The Sculpting Method""; ""Terrain Resolution""; ""Texture-Painting Terrain""; ""UV Mapping Terrains""; ""Generating a Texture for Painting""; ""Painting from the UV Image Editor""; ""Painting from the 3D View""; ""Painting with Textures""; ""Working with Roads and Paths""; ""Creating Roads""; ""Summary""; ""Chapter 5 Animation Workflows""; ""Animation Units: The Keyframe""
بدون عنوان
0
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Practical game development with Unity and Blender
شماره استاندارد بين المللي کتاب و موسيقي
9781305074705
عنوان به منزله موضوع
موضوع مستند نشده
Blender (Computer file)
موضوع مستند نشده
Unity (Electronic resource)
موضوع مستند نشده
Blender (Computer file)
موضوع مستند نشده
Unity (Electronic resource)
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer games-- Programming.
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
Three-dimensional display systems.
موضوع مستند نشده
Video games-- Design.
موضوع مستند نشده
Computer games-- Programming.
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
GAMES-- Board.
موضوع مستند نشده
Three-dimensional display systems.
موضوع مستند نشده
Video games-- Design.
مقوله موضوعی
موضوع مستند نشده
GAM-- 001000
رده بندی ديویی
شماره
794
.
81526
ويراست
23
رده بندی کنگره
شماره رده
QA76
.
76
.
C672
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )