Chapter 1: So You Want to Be a Game Designer? Chapter 2: The Torque Game Engine Chapter 3: Creating a Basic Game Outline Chapter 4: All the Players in All the Right Places Chapter 5: This Isn't the Runway: Modeling 101 Chapter 6: Getting Gooey (GUI) Chapter 7: Texture Doesn't Mean What It Feels Like Chapter 8: Wide Open Spaces Chapter 9: The Sound and the Fury Chapter 10: Me Game, You Mission Chapter 11: Multi-Player Set-Up Chapter 12: Put Your Game Through the Test Chapter 13: Designing Other Games Chapter 14: Get the Word Out: Play This Game! Appendix A: Web Resources Appendix B: Tool Kits Reference
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Provides information on designing computer and video games using the 3D computer game engine, Torque.
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer games -- Programming.
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
Video games -- Design.
رده بندی کنگره
شماره رده
QA76
.
76
.
C672
نشانه اثر
M534
2008
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )