(NOTE: Each chapter concludes with a Summary.)Foreword. Preface. I. 10 QUICK STEPS FOR GETTING STARTED. 1. STEP 1: Installation and Setup. Installation and Setup. The Personal Edition. The Professional Edition. Before You Install. Ports. Installation. Macromedia Flash MX Components. After the Server Installation.2. STEP 2: Your Development Environment. The Server Files. Servers and Access. The Authoring Environment: Macromedia Flash MX. The Testing Environment.3. STEP 3: Get Connected. Define Your Application on the Server. Build the User Interface in Macromedia Flash MX. Testing the Movie. What to Check if Your Application Is Not Working.4. STEP 4: Simple Chat and Video Conferencing. The Chat and UserColor Communication UI Components. The AVPresence Communication UI Component. The SetBandwidth Communication UI Component.5. STEP 5: Monitoring and Managing the Server. What Happens When You Run Your Flash Communication Server MX Application? ADMIN Component: Administration Console. Developer Component: Communication App Inspector. Developer Component: NetConnection Debugger.6. STEP 6: ActionScript with NetConnection(). The ActionScript Editor-a Primer. The NetConnection() Object. NetConnection() Methods, Properties, and Events.7. STEP 7: Streaming Video with NetStream(). Overview. Streaming Video and Bandwidth. The NetStream() Object, Methods, Properties, and Event. Playing Live Video.8. STEP 8: Collaboration with SharedObject(). SharedObject Methods. SharedObject Property. SharedObject Events. How Does the Shared Cursor Work? Synchronization. Implementing SharedObjects. Data Management Using Slots.9. STEP 9: Controller and Subscriber Applications. Controller Applications. Chapter Project Overview. Testing the Project. The Presentation File (simple_preso.swf).10. STEP 10: Lobby Applications. Lobby Application Overview. Appendix Exercises Overview.II. IMPLEMENTING MACROMEDIA FLASH COMMUNICATION SERVER. 11. Server-Side ActionScript (SSAS). The main.asc File. Application Instances. Components and the ScriptLib Folder. Server-Side Objects. Debugging Techniques.12. Client-Side (Flash) ActionScript. Macromedia Flash MX Communication Tools. The Communication ActionScript Objects. The Macromedia Flash Communication UI Components. Code Hinting. Debugging Techniques.13. Accessing External Data. Macromedia Flash Remoting MX. NetServices in Macromedia Flash MX. NetServices on the Macromedia Flash Communication Server. Project: Using Remoting to Authenticate a User.14. Server Administration. The Server Structure. The Server. The Adaptor. The Virtual Host. The Application. Creating Multiple Adaptors and Virtual Hosts.15. Communication Application Architecture Strategies. What Does What When? Handling Connection Failures. Security. ActionScript Techniques. Server Management API. Additional Resources.III. TUTORIALS. 16. Build a Technical Support Application. Live Support Lobby Application. Live Support Session Application.17. Making Faces: The Living Emoticon. The User Perspective. Putting Macromedia Flash MX in Developer Mode. The Interface. Macromedia Flash ActionScript (Frame 1).18. Build Training and Education: The Virtual Classroom. Student User Case Study. Teacher User Case Study. The Interfaces. The Code.IV. APPENDIXES: QUICK REFERENCE GUIDES. Appendix A: Server-Side Objects Quick Reference. Application Object. Client Object. NetConnection Object. NetServices Object (Macromedia Flash Remoting MX). RecordSet Object. SharedObject Object. Stream Object.Appendix B: Macromedia Flash ActionScript Objects Quick Reference. Camera Object. Microphone Object. NetConnection Object. NetServices Object. NetStream Object. RecordSet Object. SharedObject Object. Video Object.Appendix C: Information Objects (Server and Client) Quick Reference. Appendix D: Macromedia Flash UI Component Objects Quick Reference. Common Methods. Lurker Mode. Macromedia Flash UI Component ActionScript Objects.Appendix E: Useful ActionScript Templates Quick Reference. Checklist for Creating a New Application. ActionScript Connect and Connect UI Components. Publish a Camera and Microphone. Subscribe to a Live or Recorded Stream. onStatus Catch-All Template (SSAS and Flash). onSync Template (SSAS and Flash). Connect and Create a Remote SharedObject (Flash). Connect and Create a Local SharedObject (Flash). Connect and Create a SharedObject (SSAS). Connect a Database with Macromedia Flash Remoting MX Using SSAS. Connect a Database with Macromedia Flash Remoting MX Using Flash ActionScript. Invoking a Server Function from Macromedia Flash. Invoking a Macromedia Flash Function from SSAS.Index
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