Part One: Conceptual backgroundChapter 1 - Software engineering with componentsChapter 2 - Object conceptsChapter 3 - Introductory case studyChapter 4 - The development processPart Two: The Unified Modelling LanguageChapter 5 - Essentials of class modelsChapter 6 - More on class modelsChapter 7 - Essentials of use case modelsChapter 8 - More on use case modelsChapter 9 - Essentials of interaction diagramsChapter 10 - More on interaction diagramsChapter 11 - Essentials of state and activity diagramsChapter 12 - More on state diagramsChapter 13 - Architectural and implementation diagramsChapter 14 - Packages and modelsPart Three: Case studiesChapter 15 - CS4 adminstrationChapter 16 - Board gamesChapter 17 - Discrete event simulationPart Four: Towards practiceChapter 18 - Reuse: components, patternsChapter 19 - Product quality: verification, validation, testingChapter 20 - Process quality: management, teams, QABibliography
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Génie logiciel.
موضوع مستند نشده
Software engineering.
موضوع مستند نشده
UML (Computer science)
رده بندی کنگره
شماره رده
QA76
.
9
نشانه اثر
P473
2006
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )