the computer gaming phenomenon and its impact on brands and businesses /
نام نخستين پديدآور
David Nichols ... [and others]
وضعیت نشر و پخش و غیره
محل نشرو پخش و غیره
New York :
نام ناشر، پخش کننده و غيره
Palgrave Macmillan,
تاریخ نشرو بخش و غیره
2006
مشخصات ظاهری
نام خاص و کميت اثر
vii, 168 pages :
ساير جزييات
illustrations ;
ابعاد
24 cm
يادداشت کلی
متن يادداشت
Includes index
یادداشتهای مربوط به مندرجات
متن يادداشت
Are you ready to play? The global gaming phenomenon -- Saturday night, KL -- The gaming phenomenon -- The scale of the opportunity -- Scoping the map: gaming today -- Battling clans -- Gaming platforms -- Game titles -- Peripherals -- Mobile gaming -- Gambling -- Target identified ... deploy weapons: brands in the gaming arena -- The gaming celebrity -- Promotional tie-ups -- Product demos -- CRM -- Gaming event sponsorship -- In-game advertising -- In-game commerce -- Conclusion: the seven ways of getting brands into gaming today -- All work and no play? Culture and gaming -- The demonization of gaming: debunking the myths -- Cultural mega-trends in the rise of gaming -- Pathways to friendship -- Conclusion: play's revenge -- Behind the avatar: who plays games? -- Who is gaming and how much? -- Women in gaming -- The needs that gaming meets -- The main types of gamer -- Gaming occasions -- Conclusion: couch potato no more -- Hankook Igyora! The future of gaming -- Gaming in South Korea -- Online gaming -- Mobile gaming -- Active gaming -- Professional gaming -- Augmented-reality gaming -- Conclusion: watch this space -- Morphing giants: how the gaming industry will evolve -- The value chain -- The developers -- The publishers -- The retailers -- New business models and channels -- Press "start" to play: leveraging gaming for your brand -- Developing a vision -- Protocols -- Key areas of opportunity -- Who to target? -- The place of gaming in your main activation and communications plans -- Match the gaming property to your brand equity -- The strategic options -- Create an opportunity framework -- Conclusion: it's time to play! -- Brands and gaming: FAQs -- Gaming genres -- Main games publishers -- Added Value -- B.I.G. (Brands In Gaming)