The Informal Learning of History with Digital Games
General Material Designation
[Thesis]
First Statement of Responsibility
Beavers, Sian
.PUBLICATION, DISTRIBUTION, ETC
Name of Publisher, Distributor, etc.
Open University (United Kingdom)
Date of Publication, Distribution, etc.
2020
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
360
DISSERTATION (THESIS) NOTE
Dissertation or thesis details and type of degree
Ph.D.
Body granting the degree
Open University (United Kingdom)
Text preceding or following the note
2020
SUMMARY OR ABSTRACT
Text of Note
Digital games that represent history, i.e. 'historical games', are a fundamental way that players can engage with the past. Their focus on historical representations, narratives and processes means educators are using them in formal educational practice. Surprisingly, there is little empirical research on the educational outcomes from the use of historical games in formal contexts, and the specific ways they can increase a learner's historical awareness and understanding. Existing research on historical game engagements outside of these formal contexts is even scarcer. There has been very little study of whether, what, and how players informally learn through historical games, and their informal learning activities in relation to them.