Cover -- Contents -- List of figures -- List of acronyms and abbreviations -- Acknowledgements -- Chapter 1: The progress illusion -- Ecological awakenings -- Pressure on resources -- Design for sustainability? -- Consumption and waste -- Sustainable design is symptom focused -- Tweaking typologies -- The myth of individuality -- Jamming creativity -- How to guarantee disappointment -- Chasing unattainable destinies -- Emotionally durable design -- Meaningful embraces with objects -- Waste is symptomatic of failed relationships -- Anthropocentrism -- About-face -- Chapter summary -- A toolbox of ideas -- Chapter 2: Consumer motivation -- Consumption is natural -- The material you possess is the destiny you chase -- The dark side -- Statistics impose a paralysing vastness -- The tuberculosis analogy -- Conceptualizing the act -- When aren't we consuming? -- Need -- Meaning -- Having and being -- Mapping need -- Maslow's hiearchy of needs -- The crisis of individual evolution -- Flocking behaviour -- Beating down the wilderness -- Obsolescence -- The deflowering gaze of familiarity -- The mirror stage -- Ego -- Empathy has a lifespan -- Metaphysical versus physical -- Chapter summary -- A toolbox of ideas -- Chapter 3: Attachments with objects -- The dawn of material culture -- The cultural big bang -- Towards individualism and materialism -- Desire and disappointment -- The honeymoon period -- From honeymoon to the daily grind -- Growing together -- Love -- A streamlined world -- Designing dependency -- Tamagotchi -- Alterity -- Cherishability -- Free-forward and inherent feedback -- Fuzzy interaction -- Pace -- Chapter summary -- A toolbox of ideas -- Chapter 4: Authors of experience -- User experience -- Naughty, naughty -- More is less -- Experience design -- Experience and emotion -- Immersive experience -- Chapter summary -- A toolbox of ideas -- Chapter 5: Sustaining narrative -- A metaphysical rendering of newness -- Durable narrative experience -- Just noticeable difference -- Creator and creature -- Leaving space for the user -- The teddy bear factor -- To cut a short story long -- Storytelling -- Domestic robotics -- Layers of narrative -- Smooth morphic shifts -- Growing old gracefully -- Ageing material surfaces -- Against the 'box-fresh' ideal -- Chapter summary -- A toolbox of ideas -- Chapter 6: De-fictioning utopia -- The problem with utopia -- Design is utopian -- Fiction -- The need for fiction -- Consumption is a process of de-fictioning -- Deflowering -- Sustaining fiction -- Consciousness -- Through an individually polished looking glass -- Phantile drives -- The G4 Cube -- Omnipresent phantile drives -- Space -- Foreignments, placebo realities and jolts -- Chapter summary -- A toolbox of ideas -- Chapter 7: Real worl.
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SUMMARY OR ABSTRACT
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This book is a call to arms for professionals, students and academic creatives; proposing the emergence of a new genre of sustainable design that reduces consumption and waste by increasing the durability of relationships established between users and products. Chapman pioneers a radical design about-face to reduce the impact of modern consumption without compromising commercial or creative edge. The author explores the essential question, why do users discard products that still work? It transports the reader beyond symptom-focused approaches to sustainable design such as recycling, biodegradeability and disassembly, to address the actual causes that underpin the environmental crisis we face. The result is a revealing exploration of consumer psychology, the deep motivations that fuel the human condition and a rich treasure of creative strategies that will enable designers from a range of disciplines to explore new ways of thinking and designing of objects capable of supporting deeper and more meaningful relationships with their users.
SYSTEM REQUIREMENTS NOTE (ELECTRONIC RESOURCES)
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Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.