Includes bibliographical references (pages 299-300) and index.
CONTENTS NOTE
Text of Note
Front Cover; Object-Oriented Design with UML and Java; Copyright Page; Contents; Preface; Chapter 1. Object Technology; Chapter 2. Object-Oriented Analysis and Design; Chapter 3. Implementing Objects with Java; Chapter 4. Case Study: A Library Application; Chapter 5. Specialization; Chapter 6. Case Study: The Library Application Revisited; Chapter 7. Graphical User Interfaces; Chapter 8. Design Patterns; Chapter 9. Case Study: A Final Review; Bibliography; Appendix A. Setting up the Environment; Appendix B. ROME; Appendix C. Package textio; Appendix D. UML Notation and Java Bindings.
0
SUMMARY OR ABSTRACT
Text of Note
Unified Modeling Language (UML) is a general-purpose programming language for specifying and visualizing complex software, especially large, object-oriented projects. Object-oriented programming is when a programmer defines not only the data type of a data structure, but also the types of operations/functions that can be applied to the data structure. Java is a general purpose programming language with a number of features that make the language well suited for use on the World Wide Web. Fully road tested from the authors own courses, Object-Oriented Design with UML and Java shows how consider.