Includes bibliographical references (pages 263-266) and index.
CONTENTS NOTE
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5 Prototyping 6 Usability Testing Appendix A: Handheld History Appendix B: Paper Prototyping Applications for the Palm OSa. Appendix C: Sprint PCS/NeoPoint 1000 Usability Study Appendix D: Glossary.
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Handheld Usability Contents Introduction About the Author Acknowledgements 1 Handheld vs. Desktop 2 Handheld Devices 3 Information Architecture: Process 4 Information Architecture: Practice.
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SUMMARY OR ABSTRACT
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Handheld devices cannot be designed simply as copies of their desktop counterparts; they have smaller displays, trickier input mechanisms, less memory, reduced storage capacity, and less powerful operating systems. Understanding the specific challenges of technology on the move is the first step towards designing great products for handheld devices.
SYSTEM REQUIREMENTS NOTE (ELECTRONIC RESOURCES)
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Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.