Getting to know Greenfoot -- The first program: little crab -- Improving the crab -- more sophisticated programming -- Finishing the crab game -- Interlude 1: Sharing your scenarios -- Making music: an on-screen piano -- Interacting objects: Newton's Lab -- Collision detection: asteroids -- Interlude 2: The Greeps competition -- Creating images and sound -- Simulations -- Additional scenario ideas.
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ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000099
OTHER EDITION IN ANOTHER MEDIUM
Title
Introduction to programming with Greenfoot.
International Standard Book Number
9780136037538
TITLE USED AS SUBJECT
Greenfoot (Electronic resource)
Greenfoot (Electronic resource)
Greenfoot (Electronic resource)
TOPICAL NAME USED AS SUBJECT
Computer games-- Programming.
Java (Computer program language)
Object-oriented programming (Computer science)-- Study and teaching.
Computer games-- Programming.
Computer Science.
Engineering & Applied Sciences.
Java (Computer program language)
Object-oriented programming (Computer science)-- Study and teaching.