COVER; Copyright; Contents; Contributors; 1. Introduction to experience creation; 2. The food and eating experience; 3. Designing innovative video games; 4. What makes Rome: ROME? A curious traveller's mulitsensory analysis of aspects of complex Roman experiences; 5. The backstaging of experience production; 6. Entrepreneurs in music: the passion of experience creation; 7. The urban innovation network geography of leisure experiences; 8. Experience offerings: who or what does the action?; 9. Performing cultural attractions; 10. On sense and sensibility in performative processes.
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11. Experience production by family tourism providersIndex.
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SUMMARY OR ABSTRACT
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Focuses on the creation of experience from a business perspective. This book emphasises that experience creation is not an easy task with a straightforward formula and examines how marketed experiences are constructed, developed and innovated. It discusses and presents models for how experiences are designed, produced and distributed.