Ch. 1. Interactive Flash -- Ch. 2. Making plans -- Ch. 3. Movies that remember -- Ch. 4. Movies that decide for themselves -- Ch. 5. More power, less script -- Ch. 6. Movies that remember how to do things -- Ch. 7. Objects and classes -- Ch. 8. Objects on the stage -- Ch. 9. Reusable code and realistic movement -- Ch. 10. Games and sprites -- Ch. 11. Drawing API -- Ch. 12. Adding sound to Flash -- Ch. 13. Loading dynamic data with XML -- Ch. 14. Finishing the Futuremedia case study -- Ch. 15. Advanced ActionScript : components and classes.
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SUMMARY OR ABSTRACT
Text of Note
"Assuming no previous knowledge of code, Foundation ActionScript for Flash 8 gives you a solid grounding and all-around proficiency in ActionScript, including ActionScript 2.0 and version 2 Flash components. Rather than simply teaching you the basics, this book concentrates on helping you develop the practical skills you need to build ActionScript projects, including making initial design decisions, structuring code, and testing."--Jacket.