issues from the 1999 Army After Next study cycle /
First Statement of Responsibility
Walter Perry, Bruce Pirnie, John Gordon IV.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Santa Monica, CA :
Name of Publisher, Distributor, etc.
Rand,
Date of Publication, Distribution, etc.
2001.
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
xxix, 85 pages ;
Dimensions
23 cm.
SERIES
Series Title
MR / Rand Corporation ;
Volume Designation
MR-1183-A
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references (pages 81-85).
CONTENTS NOTE
Text of Note
Ch. 1. Introduction -- Ch. 2. AAN Events During 1999 -- Ch. 3. Issues -- Ch. 4. Conclusion -- App. A. Issues Identified in this Report -- App. B. Selected Army Forces in AAN SWG-99 -- App. C. Characteristics of Battle Forces.
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SUMMARY OR ABSTRACT
Text of Note
"What will be the Nature of Warfare thirty years into the future, and what is the Army's long-term vision of how it will prepare for and fight those wars?" "To help address these questions, the Army After Next (AAN) cycle of events during fiscal year 1999 included games on Army Special Operations, Army Medical Department, Information Operation, Space, Force Projection, National Security, Campaign Planning, Pre-Assessment, and the Spring Wargame. The authors discuss issues that emerged from the games regarding coalition warfare, strategic preclusion, war with a nuclear-armed opponent, exploitation of space, sea control, air superiority, sustainment, combat in urban terrain, refugees during conflict, air mobility of battle forces, survivability of battle forces, and training battle force soldiers."--Jacket.
Text of Note
The Army After Next (AAN) cycle of events during fiscal year 1999 included games on Army Special Operations, Army Medical Department, Information Operations, Space, Force Projection, National Security, Campaign Planning, Pre-Assessment, and the Spring Wargame. The authors discuss issues that emerged from the games regarding coalition warfare, strategic preclusion, war with a nuclear-armed opponent, exploitation of space, sea control, air superiority, sustainment, combat in urban terrain, refugees during conflict, air mobility of battle forces, survivability of battle forces, and training battle force soldiers. On game design and play, the authors conclude (1) AAN wargames would benefit from more realistic play of coalition operations; (2) the Spring Wargame suggested that given highly effective coalitions, Battle Forces might conduct an entire campaign without assistance from Army XXI maneuver units; and (3) this year's widened spectrum of Battle Forces is an important advance for AAN research, and the wide range of alternative versions of Battle Forces and operational concepts should receive continued study.