Includes bibliographical references (pages 317-322) and index.
CONTENTS NOTE
Text of Note
1. Introduction -- 2. New media as a subject -- 3. Case study : contextualising creative practice : Jane Prophet -- 4. The language of new media -- 5. Case study : shifting concerns in artists' projects : Nina Pope -- 6. Talking new media -- 7. Case study : curating new media projects : Benjamin Weil -- 8. New media histories -- 9. Case study : 'online caroline' creating online narrative : Tim Wright -- 10. Who are the new media practitioners? -- 11. Case study : commercial Web development : Joe Lister -- 12. Case study : programming for design : Rob Saunders -- 13. Case study : network management : Tim Olden -- 14. Case study : interactive design : David Bickerstaff -- 15. Contexts of new media practice -- 16. Case study : Plugincinema.com -- promoting online cinema : Ana Kronschnabl -- 17. Case study : advertising and marketing : Vivienne Stone -- 18. Case study : the creative laboratory : Anne Nigten -- 19. Human-computer interface -- 20. Case study : 'vectorial elevation' -- public arts project : Rafael Lozano-Hemmer -- 21. Interactivity -- 22. Case study : interactive installations : David Rokeby -- 23. Digital code -- 24. Case study : 'in conversation' -- public participation : Susan Collins -- 25. Case study : designing sound : Justin Bennett -- 26. Convergence -- 27. Case study : training for the games industry : Maria Stukoff -- 28. Information -- 29. Case study : innovation and media institutions : Matt Locke -- 30. The location of new media in culture.
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SUMMARY OR ABSTRACT
Text of Note
Through a series of edited interviews with new media practitioners including young web developers, programmers, artists, writers and producers, this book examines the essential diversity of new media by combining critical commentary and descriptive and historical accounts.