Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Preface; Layout Conventions; Part 1 The Basic Game Framework; Chapter 1 The Second Game Theory; Chapter 2 Creating an AS3 Game Framework; Chapter 3 Creating Super Click; Part 2 Building Games; Chapter 4 Laying The Groundwork for Flak Cannon; Chapter 5 Building the Flak Cannon Game Loop; Chapter 6 Laying the Groundwork for No Tanks!; Chapter 7 Creating the Full No Tanks! Game; Chapter 8 Creating the Color Drop Casual Puzzle Game.
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SUMMARY OR ABSTRACT
Text of Note
Presents instructions for creating game frameworks for a variety of different game genres, including arcade games, casual games, and "retro-evolved" games, covering such topics as bitmap rendering, pixel-level, blitting, scrolling, and collision detection.