digital simulations for teaching reasoning in the social sciences and humanities /
First Statement of Responsibility
edited by Steve Cohen [and others].
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Mahwah, N.J. :
Name of Publisher, Distributor, etc.
L. Erlbaum Associates,
Date of Publication, Distribution, etc.
2006.
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
xx, 286 pages :
Other Physical Details
illustrations ;
Dimensions
24 cm
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references and indexes.
CONTENTS NOTE
Text of Note
Practical contexts and theoretical frameworks for teaching complexity with digital role-play simulations / Kent Portney and Steve Cohen -- A model for teaching with digital role-play simulations / Dean Rehberger -- The curricular role for understanding social decisions / Steve Cohen -- PsychExperiments : a web-based resource for enhancing science training through simulation / Ken O. McGraw and John E. Williams -- Teaching about criminal sentencing decisions : the Crime and punishment simulations / Kent E. Portney [and others] -- The poetics of simulation : an analysis of programs in ethics and conflict resolution / Robert Cavalier -- Virtual sex : creating environments for reducing risky sex / Lynn Carol Miller and Stephen John Read -- The ICONS suite of negotiation simulations / Victor Asal -- Disaster control : a simulation for learning the skills of emergency management / John O'Looney and Melissa P. Dodd -- Immersive virtual environments and education simulations / James Blascovich and Jeremy Bailenson -- Current and future trends in digital role-play simulations / Carolyn Thorsen.
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SUMMARY OR ABSTRACT
Text of Note
"Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations as a means to accomplish this. With the advent of new technologies for delivering multimedia simulations to students, and advanced graphics capabilities to create life-like decision environments, digital role-play simulations are increasingly available for K-12 and higher education teachers to use in the classroom. This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms."--Jacket.
PARALLEL TITLE PROPER
Parallel Title
Teaching reasoning in the social sciences and humanities
TOPICAL NAME USED AS SUBJECT
Decision making-- Computer-assisted instruction.
Simulation games in education.
Social sciences-- Computer-assisted instruction.
Virtual reality in education.
Jeux de simulation en éducation.
Prise de décision-- Enseignement assisté par ordinateur.
Réalité virtuelle en éducation.
Sciences sociales-- Enseignement assisté par ordinateur.