Includes bibliographical references (pages 227-234) and index.
CONTENTS NOTE
Text of Note
Ch. 1. Introduction to COLLADA -- ch. 2. COLLADA document -- ch. 3. COLLADA geometry -- ch. 4. COLLADA scenes -- ch. 5. COLLADA effects -- ch. 6. COLLADA animations -- ch. 7. COLLADA physics -- ch. 8. COLLADA content pipeline -- appendix A. COLLADA plug-in for 3ds Max -- appendix B. COLLADA plug-in for Maya -- appendix C. SOFTIMAGE XSI 5.1 plug-in -- appendix D. COLLADA FX plug-in for Maya -- appendix E. COLLADA 1.4.1.
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SUMMARY OR ABSTRACT
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COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at http://collada.org/mediawiki/index.php/COLLADA_book.
SYSTEM REQUIREMENTS NOTE (ELECTRONIC RESOURCES)
Text of Note
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.