Pt. I. Background and technology. 1. Introduction. 2. General functions and technology. 3. Compression. 4. Image processing. 5. Multimedia computers and systems. 6. Planning and preparing multimedia presentations: authoring systems. 7. Multimedia, copyright, and patents. 8. Transmission systems and multimedia. 9. Standards -- Pt. II. Multimedia applications and markets. 10. Indexing. 11. Business applications: CDs and CD authoring: publications. 12. Home and consumer applications. 13. Medical multimedia networks. 14. Museums and art applications. 15. Training and education. 16. Multimedia databases. 17. Videoconferencing and Virtual Reality. 18. Multimedia applications: prospects and growth.
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SUMMARY OR ABSTRACT
Text of Note
The Multimedia Handbook provides a comprehensive guide to the wide range of uses of multimedia. Multimedia has moved from a technology looking for an application to widespread implementation in many fields such as sales presentations, education, training, business, museums and art galleries, medical systems and scientific applications, with numerous uses in the fields of entertainment and leisure. Tony Cawkell details the huge array of authoring software which is now available, as well as the distribution of multimedia data by telephone, cable, satellite or radio communications. Part one of the Handbook introduces the technology for the non-specialist. Part two covers multimedia applications and markets. There is an extensive bibliography, a glossary of technical terms and acronyms with a full index. This book is suitable for professionals wanting to find out more about multimedia, as well as for media students.