Cover -- Contents -- List of Tables and Figures -- Acknowledgements -- Introduction -- 10 Things Every Programmer Should Know -- #1-Understanding the Fixtures -- #2-Basic Console Operations -- #3-Patching and Addressing -- #4-Making Lights Move -- #5-Long Hours and Late Nights -- #6-Subtractive versus Additive Color Mixing -- #7-Tracking -- #8-Protect the Data -- #9-How to Admit Your Faults -- #10-Who to Call -- But Wait, There's More -- 1 Programming Philosophies -- The Automated Lighting Programmer -- The Hollywood Syndrome -- Creativity and Consistency -- Learning to Program -- 2 Automated Lighting Concepts -- DMX-512 -- DMX Protocols -- Fixture Modes -- Crossfade -- Bump -- Parameter Abilities -- Precedence (HTP and LTP) -- Tracking -- 3 Preparing for Programming -- Fixture Setup -- The Console -- Preparing the Patch -- Numbers Everywhere -- Groups -- Protecting Your Work -- Always Be Prepared -- 4 Basic Programming -- Understanding Your Fixtures -- Speed Channels -- Palettes -- 5 Intermediate Programming -- Mark Cues -- Block Cues -- Effects Generators -- Kickin' It Old School -- Common Chases -- 6 Advanced Programming -- Visualization -- It's Time for Timecode -- The Magic of MIDI -- 7 Programming Genres -- Structured and Corporate Theatre -- Concert Tours -- Television Events -- Music Festivals and On-Offs -- Architectural Installations -- 8 Troubleshooting -- Common Problems -- Data Problems -- Console Problems -- Fixture Problems -- Operator Error -- Emergency Preparedness -- 9 Programmer and Designer Relationships -- People Are People -- Types of LDs -- Troubled Waters -- Changing Tides -- Life Is Like a Box of Chocolates -- 10 Digital Lighting, the Future Is Here -- Content -- New Jobs -- Point of View -- Servers and Display Devices -- New Functionality and Terminology -- Programming Digital Lighting -- Enough Is Enough -- The Future Is Now -- 11 Words of Wisdom from Industry Professionals -- Adrian Ngieng, Programmer -- Arnold Serame, Designer and Programmer -- Benoit Richards, Designer and Programmer -- Bryan Hartley, Designer and Programmer -- Bud Horowitz, Designer and Programmer -- Butch Allen, Designer and Programmer -- Christian Choi, Programmer -- Dall Brown, Designer -- David Chance, Designer -- Demfis Fyssicopulos, Programmer -- Eric Kennedy, Programmer -- Esteban Lima, Designer -- Heath Marrinan, Designer and Programmer -- Henry M. Sume, Designer and Programmer -- Hillary Knox, Programmer -- Jim Lenahan, Designer -- John Broderick, Designer -- John Rayment, Designer -- Larry "Uncle Fester" Robbins, Designer and Programmer -- Laura Frank, Programmer -- Lawrence Upton, Designer -- Marsha Stern, Designer -- Mats Karlson, Programmer -- Michael Nevitt, Programmer -- Mike Falconer, Programmer -- Mitch Peebles, Programmer -- Patrick Dierson, Designer and Programmer -- Paul Pelletier, Programmer -- Richard Belliveau, Automated Lighting Inventor and -- Scott Riley.
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SUMMARY OR ABSTRACT
Text of Note
From basic principles of automated lighting, to pre-production preparations, the text details concepts, procedures, and guidelines to ensure a successful production. Then the author continues with in-depth explanations for beginning, intermediate, and advanced programmers. Additional sections explore troubleshooting principles, working relationships, and future technologies. For the final chapter of the book, the author interviewed many respected lighting industry veterans including John Broderick, Christian Choi, Laura Frank, Jim Lenahan, and Arnold Serame.