Windows game programming with Visual Basic and DirectX /
General Material Designation
[Book]
First Statement of Responsibility
Wayne S. Freeze.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Indianapolis, Ind. :
Name of Publisher, Distributor, etc.
Que,
Date of Publication, Distribution, etc.
2002.
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
x, 394 pages :
Other Physical Details
illustrations ;
Dimensions
23 cm +
Accompanying Material
1 CD-ROM (4 3/4 in.)
GENERAL NOTES
Text of Note
Includes index.
CONTENTS NOTE
Text of Note
pt. I. Diving into the Game -- 1. Developing an Idea into a Game -- 2. Introducing DirectX -- 3. Creating 3D Graphics -- 4. Turning 2D Graphics into 3D Graphics -- 5. Loading Mall Information -- 6. Displaying 3D Graphics -- pt. II. Simulating Reality -- 7. Random Numbers Ain't Random -- 8. Simulating Reality -- 9. Simulating the Mall -- 10. Simulating Customers -- 11. Simulating Stores and Money -- pt. III. Making the Game Fun -- 12. Controlling the Mall with DirectInput -- 13. Commanding the Game -- 14. Attention, Shoppers -- 15. A Map and Customers -- 16. Walking Through the Mall -- pt. IV. Finishing the Game -- 17. The Mall Strait Journal -- 18. Running the Mall -- 19. The End of the Beginning.
0
SUMMARY OR ABSTRACT
Text of Note
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.