Includes bibliographical references (pages 202-203).
CONTENTS NOTE
Text of Note
Chapter one : Fun and games - - 1. twisted topology - - 2. a bag of tricks and treats - - 3. a score of games - - 4. the magics there - - 5. rubiquity - - Chapter two : nifty numerics - - 6. paindromesemordnilap - - 7. a pole vaulter - - 8. a timely switch - - Chapter three : fallacies and logic - - 9. if this is not a chapter, my name is Raymond smullyan - - 10. thrice befuddles - - 11. better mixed-up than lost - - chapter four : and even dissection of solids - - 12. archives Anderson and the case of the sinister plot - - 13. how to dissect a square and other marvels of modern biology - - 14. geometers heaven - - 15. hole in the sphere - - 16. convexstasy - - 17. great unsolved problems - - 18. out of this world - - Chapter five : photos are light matter, too - - 19. archimedes Anderson and gambling candidate - - 20. once upon a time - - 21. a problem fly - - 22. the leading series of Pisa - - 23. the early something catches the whatever - - Chapter six : shortcuts - - 24. a speedier system of solving - - 25. a letter home - - 26. in which we are initiated into the secret society of square root solver - - 27. heads and legs - - 28. noble bases - - 29. a division in ancient rye - - 30. getting at the root of the problem - - 31. or is it 32? remember numbers - - Chapter Seven : neat numbers - - 32. prime time - - 33. a sense of balance - - 34. perfect numbers and some not-so-perfect numbers - - Chapter Eight : cranium crackers and cheese : problems to munch on - - 35. classy problems - - 36. LETTERS + DIGITS =FRUSTRATION - - Chapter Nine : FUNdamental Ratio - - 37. expand your mind - - 38. E? Ah! - - 39. a section of gold - - 40. a bundled-up buyer - - 41. a piece of Pi - - Bibliography