Chapter 1. Introduction to Flash -- chapter 2. Introduction to ActionScript -- chapter 3. Interactivity -- adventure game (treasure hunt) -- chapter 4. Animations -- chapter 5. Game development -- chapter 6. Arrays and movie clip methods -- chapter 7. Loops and arrays in Flash : simple simon game -- chapter 8. High scores game -- chapter 9. Math and physics for games -- chapter 10. Project : a quiz using snakes and ladders.
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SUMMARY OR ABSTRACT
Text of Note
This book is written for introductory game programming students and other enthusiasts. It provides easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned.