What's special about graphic novels : a background for readers' advisors -- Pushing graphic novel advice to readers -- Moving comics readers from one graphic novel to the next -- Moving traditional readers toward graphic novel options -- Moving between graphic novels and media, between media and graphic novels -- Books to know. Part A, genres and topics -- Books to know. Part B, themes and other ranganathanian subtleties -- Professional tools : bibliographies, webliographies, and guides for the advisor.
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SUMMARY OR ABSTRACT
Text of Note
Provides a library reference guide to graphic novels, listing the different genres available and describing the relationship between graphic novels and films and video games, along with lists of recommended works for each category.