""Contents""; ""Introduction""; ""Chapter 1 How We Got Here""; ""Problems Facing the Game Industry""; ""Growth in Scale""; ""Increased Graphical Depth""; ""Expanded Game Requirements and Coding Complexities""; ""Growth in Scale on a Company Level""; ""The Round Table Answers the Question""; ""Practical Issues Remain""; ""Career Path Management Issues""; ""The Cost of Poor Leadership""; ""Interview: Lasse SeppÃ?nen, Executive Producer, Remedy Entertainment""; ""Chapter 2 The Anatomy of a Game-Development Company""; ""Small Company Organization Overview""
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""Background: Wrong Person, Wrong Role""""Analysis""; ""Case Study: Victor""; ""Background: Right Person, Wrong Role""; ""Analysis""; ""Case Study: Xavier""; ""Background: The Best of What�s Available at the Moment""; ""Analysis""; ""Case Study: Yvette""; ""Background: There Is No ��I�� in Delegate""; ""Analysis""; ""Case Study: Zeke and Alan""; ""Background: A Tale of Two Leads""; ""Analysis""; ""Lessons Learned""; ""Interview: Joe Minton, President of Digital Development Management (DDM)""; ""Chapter 4 A Litmus Test for Leads""
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""Interview: Julien Bares, Studio Director, 2K Shanghai""""Chapter 5 Leadership Types and Traits: Assessment and Development Strategies""; ""Leadership Versus Management""; ""Leadership Styles""; ""Control Versus Influence""; ""Internal Training""; ""Formal Internal Training""; ""Training Through Mentoring""; ""External Training""; ""Online Resources""; ""Books""; ""Industry-Focused Conferences""; ""Assessment Tools""; ""Interview: Robert Martin, Management and Leadership Consultant""; ""Interview: Stephen Martin�Studio Head, Firaxis Games""
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""Strengths and Weaknesses of the Model""""Physical Organization""; ""Challenges for Leaders""; ""Mid-Size Company Organization Overview""; ""Strengths and Weaknesses of the Model""; ""Physical Organization""; ""Challenges for Leaders""; ""Large Company Organization Overview""; ""Strengths and Weaknesses of the Model""; ""Physical Organization""; ""Challenges for Leaders""; ""Conclusions""; ""Interview: John Chowanec, Development Director, 2K Games""; ""Chapter 3 How Leaders Are Chosen, Are Supported, Perform, and Why""; ""The Ideal and the Real""; ""Case Study: Rick""
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""The Traits, Practices, and Motivation of the Ideal Lead""""The Cheerleader-General""; ""Accountability""; ""Communication""; ""Building Soft Skills""; ""Model the Behavior You Want""; ""Formal and Informal Training for Soft-Skill Development""; ""Build Your Ideal Leader: An Exercise""; ""Personal Trait Pros and Cons""; ""Professional Trait Pros and Cons""; ""Additional Questions""; ""Where Do We Find Our Leads: External Hires Versus Internal Promotion""; ""Why Do Leaders Want to Lead?""; ""The Right Reasons""; ""The Wrong Reasons""; ""Dual and Equivalent Career Paths""
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SUMMARY OR ABSTRACT
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"Team Leadership in the Game Industry arms you with the information you need to face and meet the challenges of finding, supporting, and retaining a talented team of employees. Specifically addressing the unique needs of managers in the game industry, this book recognizes a common issue: game development teams consisting of talented specialists who lack interpersonal and leadership skills. Filled with tips and advice from industry pros, you'll learn how to solve problems such as selecting your team, defining roles and identifying team leaders, meeting deadlines, and handling underperformers"--Resource description page.