edited by Jessica Enevold and Esther MacCallum-Stewart.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Jefferson, North Carolina :
Name of Publisher, Distributor, etc.
McFarland & Company, Inc., Publishers,
Date of Publication, Distribution, etc.
[2015]
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
ix, 273 pages ;
Dimensions
23 cm
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references and index.
CONTENTS NOTE
Text of Note
"I'm in love with someone that doesn't exist!" : bleed in the context of a computer game / Annika Waern -- Approaching the digital courting process in Dragon age 2 / Peter Kelly -- Love for dice : love, sex, romance and reward in tabletop role-playing games / Ian Sturrock -- NPCs need love too : simulating love and romance, from a game design perspective / Mitu Khandaker-Kokoris -- Express yourself : an affective analysis of game cosplayers / Nicolle Lamerichs -- "He is coming to the wedding" : exploring narratives of love and friendship among erotic role-players in World of warcraft / Ashley Brown -- Princess Peach loves your enemies, too / Hanna Wirman -- Capitalizing on emotions : digital pets and the natural user interface / Tom Apperley and Nicole Heber -- "I know your type, you are a player" : suspended fulfillment in fallout : New Vegas / Olli Tapio Leino -- Game love at play in the Sims 2 and the Sims 3 / Sara Mosberg Iversen -- Simulated metaphors of love : how the marriage applies metaphors to simulate a love relationship / Sebastian Møring -- Playing by heart : a taxonomy of the heart in video games / Shira Chess -- Game addiction in a framework of love : a ludophilic investigation / Rune Kristian Lundedal Nielsen -- Bad romance : for the love of "bad" videogames / Emily Flynn-Jones.