Cover; Contents; Preface. "You Worship Gods from Books!"; Introduction. Fantasy and Reality; PART I. THE HISTORY OF THE PANIC; 1. The Birth of Fantasy Role-Playing Games; 2. Dungeons & Dragons as Religious Phenomenon; 3. Pathways into Madness: 1979-1982; 4. Satanic Panic: 1982-1991; 5. A World of Darkness: 1991-2001; PART II. INTERPRETING THE PANIC; 6. How Role-Playing Games Create Meaning; 7. How the Imagination Became Dangerous; 8. Rival Fantasies; Conclusion. Walking between Worlds.
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SUMMARY OR ABSTRACT
Text of Note
"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher.
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
JSTOR
Source for Acquisition/Subscription Address
OverDrive, Inc.
Stock Number
22573/ctt132xpwf
Stock Number
F411EF35-2DB4-4AC9-847F-8310619AA1FB
OTHER EDITION IN ANOTHER MEDIUM
Title
Dangerous games
International Standard Book Number
9780520284913
TOPICAL NAME USED AS SUBJECT
Dungeons and Dragons (Game)-- Moral and ethical aspects.