Intro; Foreword; References; Preface; References; Contents; Notes on Contributors; List of Figures; List of Tables; Part I: Experiential Learning in Education; 1: Experiential Learning Philosophies ofEnterprise andEntrepreneurship Education; Introduction; Conceptual Background; Review ofHannon's Contributions; A Dynamic Perspective onExperiential Learning; Learning Outcomes inEntrepreneurship Education; Transformative Learning Processes inHigher Education; Entrepreneurial Identity: Educator andStudent Perspectives; Action-Based Experiential Learning; Discussion; Conclusion; References.
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2: Assessing Experiential Entrepreneurship Education: Key Insights fromFive Methods inUse at aVenture Creation ProgrammeIntroduction; Literature Review; Five Approaches forAssessing Experiential Education; Performance Assessment; Reflective Assessment; Peer andSelf-Assessment; E-Assessment; Constructive Alignment; Assessment inEntrepreneurship Education; Method; Research Approach andDesign; The Case Studied; Critical Underlying Principle oftheCSE Case: Creating Value forOthers; Findings; Performance Assessment at CSE; Reflective Assessment at CSE; Peer andSelf-Assessment at CSE.
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Case Study A: SimVenture Classic andLearning PointsEffective Practice 1: SimVenture forIndividual Students andaReflective Essay; Effective Practice 2: Board Meeting or Group Presentation Approach; Effective Practice 3: Method ofDelivery andTransition fromLecturer toCoach/Mentor; Case Study B: VentureBlocks andLearning Points; Effective Practice 1: Relating Theoretical Concepts totheSimulation; Effective Practice 2: No Instructional Interference DuringGameplay; Effective Practice 3: TheDebrief Activity; Effective Practice 4: Post-Simulation andDebrief Activity; Conclusion.
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E-Assessment at CSEConstructive Alignment at CSE; Discussion; Assessment ofValue Versus Assessment ofLearning; Synthesizing into aCoherent Assessment Model; A New Assessment Method: Capturing Learning fromEmotion-Laden Activities; Leveraging onaThird Learning Space: Informal andHybrid Learning; Implications; References; 3: Enterprise Simulation Gaming: Effective Practices forAssessing Student Learning withSimVenture Classic andVentureBlocks; Introduction; What Is Experiential Learning?; Enterprise andEntrepreneurial Skills Development ThroughBusiness Simulation.
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SUMMARY OR ABSTRACT
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This topical new book provides an illuminating overview of enterprise education, and poses the question as to whether current establishments have adequate systems in place to prepare students for the world of work. Addressing the increasing need for graduates with practical skills and expertise in the labour market, this collection of insightful chapters analyses the opportunities that are available for aspiring entrepreneurs to develop enterprise skills and experience key aspects of starting and running a business, whilst in a supported environment such as an educational program or incubator scheme. With comprehensive discussion of higher education initiatives and empirical examples of experiential learning in the workplace, this book is an important and timely read for those researching business enterprise, entrepreneurship and higher education more generally.
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
Proquest Ebook Central
Stock Number
5446656
OTHER EDITION IN ANOTHER MEDIUM
Title
Experiential learning for entrepreneurship : theoretical and practical perspectives on enterprise education.