Tabletop role-playing games and the experience of imagined worlds /
General Material Designation
[Book]
First Statement of Responsibility
Nicholas J. Mizer.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Cham, Switzerland :
Name of Publisher, Distributor, etc.
Palgrave Macmillan,
Date of Publication, Distribution, etc.
[2019]
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
1 online resource (xiii, 174 pages) :
Other Physical Details
illustrations (some color)
SERIES
Series Title
Palgrave games in context
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references and index.
CONTENTS NOTE
Text of Note
1. Introduction -- 2. Entering Imagined Worlds through Enchanted Rationalization -- 3. A Life Well Played: How the Past Shapes our Experience of Worlds -- 4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds -- 5. Responsibly and Accurately: Dwelling in Imagined Worlds -- 6. Journey's End.
0
SUMMARY OR ABSTRACT
Text of Note
In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.