Advances in human factors in wearable technologies and game design :
General Material Designation
[Book]
Other Title Information
proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /
First Statement of Responsibility
editor, Tareq Ahram.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Cham, Switzerland :
Name of Publisher, Distributor, etc.
Springer,
Date of Publication, Distribution, etc.
[2020]
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
1 online resource.
SERIES
Series Title
Advances in intelligent systems and computing,
Volume Designation
volume 973
ISSN of Series
2194-5365 ;
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references and index.
SUMMARY OR ABSTRACT
Text of Note
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24-28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
Springer Nature
Stock Number
com.springer.onix.9783030204761
TOPICAL NAME USED AS SUBJECT
Human engineering, Congresses.
Video games-- Design, Congresses.
Virtual reality, Congresses.
Wearable technology, Congresses.
Human engineering.
TECHNOLOGY & ENGINEERING / Engineering (General)
TECHNOLOGY & ENGINEERING / Reference.
Video games-- Design.
Virtual reality.
Wearable technology.
(SUBJECT CATEGORY (Provisional
TEC-- 009000
TEC-- 035000
DEWEY DECIMAL CLASSIFICATION
Number
620
.
8/2
Edition
23
LIBRARY OF CONGRESS CLASSIFICATION
Class number
TA166
PERSONAL NAME - ALTERNATIVE RESPONSIBILITY
Ahram, Tareq Z.
CORPORATE BODY NAME - ALTERNATIVE RESPONSIBILITY
International Conference on Game Design and Virtual Environments(2019 :, Washington, D.C.)
International Conference on Human Factors and Wearable Technologies(2019 :, Washington, D.C.)