Interactivity, game creation, design, learning, and innovation :
General Material Designation
[Book]
Other Title Information
7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings /
First Statement of Responsibility
Anthony L. Brooks, Eva Brooks, Cristina Sylla (eds.).
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Cham, Switzerland :
Name of Publisher, Distributor, etc.
Springer,
Date of Publication, Distribution, etc.
2019.
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
1 online resource (xx, 546 pages) :
Other Physical Details
illustrations (some color)
SERIES
Series Title
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
Volume Designation
265
ISSN of Series
1867-8211 ;
GENERAL NOTES
Text of Note
ICTCC 2018 is listed on the title page but the proceedings are not included in this volume.
Text of Note
Includes author index.
Text of Note
International conference proceedings.
CONTENTS NOTE
Text of Note
Interfaces for Science: Conceptualizing An Interactive Graphical Interface.- ArtsIT/DLI History, Research and Network development Segmentation of Panels in d-Comics.- Co-designing Gaming Experiences for Museums with Teenagers.- Moderate Recursion: A Digital Artifact of Interactive Dance.- Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces.- Oscillating Sound Installation.- Art-based User Research: combining Art-based Research and User Research to inform the design of a technology to improve emotional wellbeing.- A Framework for Branched Storytelling and Matchmaking in Multiplayer Games.- Interactive Evolution of Swarms for the Visualisation of Consumptions.- Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance art.- Creative approaches on interactive visualization and characterization at the nanoscale.- Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences -- recognition and related creating with and for affordances.- Memorial Design Pattern Catalogue- Design issues for Digital Remembrance.- Cyberella -- Design issues for Interactive 360 degree film.- Smart, Affective, and Playable Cities.- Serious Game for Teaching Statistics in Higher Education: storyboard design.- Speculative Design for Development of Serious Games: A case study in the context of anorexia nervosa Multidisciplinary experience in the creation of pervasive games for Interactive Spaces Scentgraphy -- Interactive Installation of Scent Communication.- The use of 360-degree video to provide an alternative media approach to Paralympic sports.- 'I didn't know, you could do that' -- Affordance Signifiers for Touch Gestures on Mobile Devices.- A Social App That Combines Dating and Museum.- Visiting Experiences.- Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems Evolving Virtual Ecology.- A Serious Game for Hemophobia Treatment Phobos: first Insights.- Inside the Geometry -- double language Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation.- To design with strings for playability in cities.- A storytelling smart-city approach to further cross-regional.- Tourism.- Re-interpreting cities with play Urban semiotics and Gamification.- Fostering Social Interaction in Playful Cities.- Saving Face: Play-full design for social engagement, in public smart city spaces.- Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague Infusing Creativity and Technology through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes.- GLOBE -- Cognitive and social competence development by virtual collaboration and simulation games.- Makerspaces promoting students' design thinking and collective knowledge creation: Examples from Canada and Finland.- Spatial Asynchronous Visuo-Tactile Stimuli influence Ownership of Virtual Wings.- Developing Production-Oriented, Problem-Based and Project-work Courses -- The Case of Game Development in a Video Conference Setting.- Dynamic Lighting in Classrooms: A new interactive tool for teaching.- Designing a Playful Robot Application for Second Language Learning.- Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources.- An Interactive Multisensory Virtual Environment for Developmentally Disabled.- Making Puppet Circuits.- From Stigma to Objects of Desire: Interactive Jewellery For Deaf Women.- Design, learning and innovation in developing a physical activity training network: L.U.C.A.S project, . Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder, . A theory based dialogic learning architecture for sus-tained innovative collaborative learning across diversity and professional borders.- What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools?.- Evolving Playful and Creative Activities When School Children Develop Game-based Designs.
0
SUMMARY OR ABSTRACT
Text of Note
This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT, Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
Springer Nature
Stock Number
com.springer.onix.9783030061340
OTHER EDITION IN ANOTHER MEDIUM
International Standard Book Number
9783030061333
International Standard Book Number
9783030061357
TOPICAL NAME USED AS SUBJECT
Art and technology, Congresses.
Computer graphics, Congresses.
Computer vision, Congresses.
Multimedia systems, Congresses.
Art and technology.
Computer graphics.
Computer vision.
Multimedia systems.
(SUBJECT CATEGORY (Provisional
COM067000
UT
UT
DEWEY DECIMAL CLASSIFICATION
Number
006
.
6
Edition
23
LIBRARY OF CONGRESS CLASSIFICATION
Class number
T385
Book number
.
I58
2018eb
PERSONAL NAME - ALTERNATIVE RESPONSIBILITY
Brooks, Anthony Lewis
Brooks, Eva
Sylla, Cristina
CORPORATE BODY NAME - PRIMARY RESPONSIBILITY
International Conference on Arts and Technology(7th :2018 :, Braga, Portugal)
CORPORATE BODY NAME - ALTERNATIVE RESPONSIBILITY
International Conference on Design, Learning and Innovation(3rd :2018 :, Braga, Portugal)