A volume in the Advances in game-based learning (AGBL) book series,
ISSN of Series
2327-1825
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references and index.
CONTENTS NOTE
Text of Note
What cognitive psychology can tell us about educational computer games / Mike K. Gardner, David L. Strayer -- The role of metacognition in learning via serious games / Douglas J. Hacker -- The role of social collaboration in learning from serious games / Kimmo Oksanen, Timo Lainema, Rija Hämäläinen -- A framework for promoting knowledge transfer in SNS game-based learning / Robert Z. Zheng, Thanh N. Truong -- Using video games to improve spatial skills / HeeSun Choi, Jing Feng -- Dino Lab : designing and developing an educational game for critical thinking / Kirsten R. Butcher, Madlyn Runburg, Roger Altizer -- Designing BioSim, playfully encouraging systems thinking in young children / Naomi Thompson, Kylie Peppler, Joshua Danish -- A game-based approach to teaching social problem-solving skills / Rebecca P Ang, Jean Lee Tan, Dion H. Goh, Vivien S. Huan, Jillian S.T. Boon, Daniel S.S. Fung -- Design of fantasy examples and their effect on learning and engagement in a serious game / Jaejin Lee, Min Liu -- Game design as a complex problem solving process / Mete Akcaoglu, Antonio P. Gutierrez, Charles B. Hodges, Philipp Sonnleitner -- Designing intrinsic integration of learning and gaming actions in a 3D architecture game / Fengfeng Ke -- Designing engaging educational games and assessing engagement in game-based learning / Xun Ge, Dirk Ifenthaler -- Augmented reality in informal learning settings : leveraging technology for the love of history / Eric G. Poitras, Jason M. Harley, Timothy Compeau, Kevin Kee, Susanne P. Lajoie -- Stories, games, & learning through play : The affordances of game narrative for education / Stephen T. Slota, Michael F. Young -- Factors that explain adolescent and young adult mobile game play, part 1 / Boaventura DaCosta, Soonhwa Seok -- Factors that explain adolescent and young adult mobile game play, part 2 / Boaventura DaCosta, Soonhwa Seok -- Level up : multiple player professional development / Oliver Dreon, Greg Szczyrbak -- The development of a gamified system for health activism as a graduate student project / David Kirschner -- Game dimensions and pedagogical dimension in serious games / Begoña Gros.
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SUMMARY OR ABSTRACT
Text of Note
"This book presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents, highlighting theoretical, psychological, instructional design, and teaching perspectives"--
OTHER EDITION IN ANOTHER MEDIUM
Title
Handbook of research on serious games for educational applications.