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عنوان
Python, PyGame, and Raspberry Pi game development /

پدید آورنده
Sloan Kelly.

موضوع
Electronic games-- Programming.,Python (Computer program language),Raspberry Pi (Computer),Python (Computer program language),Raspberry Pi (Computer)

رده
QA76
.
73
.
P98
K45
2019

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1484245334
(Number (ISBN
9781484245330
Erroneous ISBN
9781484245323

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Python, PyGame, and Raspberry Pi game development /
General Material Designation
[Book]
First Statement of Responsibility
Sloan Kelly.

EDITION STATEMENT

Edition Statement
Second edition.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
[Berkeley, CA] :
Name of Publisher, Distributor, etc.
Apress L.P.,
Date of Publication, Distribution, etc.
[2019]

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (395 pages)

GENERAL NOTES

Text of Note
Includes index.

CONTENTS NOTE

Text of Note
Introduction -- What is a programming language? -- What is Python? -- Introducing Python -- Breaking free from the interpreter -- Making decisions -- Making the Raspberry Pi repeat itself -- Containers -- Putting It Together: Tic-Tac-Toe -- Basic introduction to PyGame -- Designing your game -- Game project: Bricks -- User-defined functions -- File input and output -- Introducing object-oriented programming -- Inheritance, composition, and aggregation -- Game project: Snake -- Model View Controller -- Audio -- Finite State Machines -- Game Project: Invaders -- Simple Electronics with the GPIO Pins -- Game Project: Memory -- Game Project: Quiz -- Conclusion.
0

SUMMARY OR ABSTRACT

Text of Note
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"--Three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 4 players.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
OverDrive, Inc.
Stock Number
54460B12-AA1B-4D41-9D71-E2A71EF027AE

OTHER EDITION IN ANOTHER MEDIUM

Title
Python, Pygame, and Raspberry Pi Game Development.
International Standard Book Number
9781484245323

TOPICAL NAME USED AS SUBJECT

Electronic games-- Programming.
Python (Computer program language)
Raspberry Pi (Computer)
Python (Computer program language)
Raspberry Pi (Computer)

DEWEY DECIMAL CLASSIFICATION

Number
005
.
13/3
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
73
.
P98
Book number
K45
2019

PERSONAL NAME - PRIMARY RESPONSIBILITY

Kelly, Sloan

ORIGINATING SOURCE

Date of Transaction
20200823032749.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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