Part 1. The Kotlin language. Getting into Kotlin -- Kotlin basics -- Functions -- Working with types -- Lambdas and higher order functions -- Collections and arrays -- Generics -- Part 2. Android programming with Kotlin. Android studio introduction and setup -- Getting started -- Activities and layouts -- Event handling -- Intents -- Themes and menus -- Fragments -- Running in the background -- Debugging -- SharedPreferences -- Internal storage -- BroadcastReceivers -- App distribution.
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SUMMARY OR ABSTRACT
Text of Note
Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) with which Android developers can now use the Kotlin programming language. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you'll use Android Studio to develop apps tier by tier through practical examples. These examples cover core Android topics such as Activities, Intents, BroadcastReceivers, Services and AsyncTask. Then, you'll learn how to publish your apps and sell them online and in the Google Play store. You will: Use Android Studio 3 to quickly and confidently build your first Android apps ; Build an Android user interface using activities and layouts, event handling, images, menus and the action bar ; Incorporate new elements including fragments ; Learn how data is persisted ; Use Kotlin to build apps.
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
Springer Nature
Stock Number
com.springer.onix.9781484239070
OTHER EDITION IN ANOTHER MEDIUM
International Standard Book Number
9781484239063
TITLE USED AS SUBJECT
Android (Electronic resource)
Android (Electronic resource)
TOPICAL NAME USED AS SUBJECT
Application software-- Development.
Application software-- Development.
Computer programming-- software development.
COMPUTERS-- Operating Systems-- Android.
COMPUTERS-- Programming-- Mobile Devices.
Mobile & handheld device programming-- Apps programming.