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Coding games in Python /
پدید آورنده
Carol Vorderman MBE, Craig Steele, Dr. Claire Quigley, Daniel McCafferty, Dr. Martin Goodfellow.
موضوع
Python (Computer program language), Juvenile literature.,Scripting languages (Computer science), Juvenile literature.,Python (Computer program language),Scripting languages (Computer science),JUVENILE NONFICTION-- Computers-- Coding & Programming.,JUVENILE NONFICTION-- Computers-- Entertainment & Games.,JUVENILE NONFICTION-- Games & Activities-- Video & Electronic Games.,Python (Computer program language),Scripting languages (Computer science)
رده
QA76
.
73
.
P98
C627
2018
کتابخانه
Center and Library of Islamic Studies in European Languages
محل استقرار
استان:
Qom
ـ شهر:
Qom
تماس با کتابخانه :
32910706
-
025
INTERNATIONAL STANDARD BOOK NUMBER
(Number (ISBN
1465473610
(Number (ISBN
1549049623
(Number (ISBN
9781465473615
(Number (ISBN
9781549049620
TITLE AND STATEMENT OF RESPONSIBILITY
Title Proper
Coding games in Python /
General Material Designation
[Book]
First Statement of Responsibility
Carol Vorderman MBE, Craig Steele, Dr. Claire Quigley, Daniel McCafferty, Dr. Martin Goodfellow.
EDITION STATEMENT
Edition Statement
First American edition.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
New York, New York :
Name of Publisher, Distributor, etc.
DK Publishing,
Date of Publication, Distribution, etc.
2018.
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
224 pages :
Other Physical Details
color illustrations ;
Dimensions
24 cm
GENERAL NOTES
Text of Note
"A step-by-step visualguide to creating your own Python games"--Cover.
Text of Note
Includes index.
SUMMARY OR ABSTRACT
Text of Note
Presents an introduction to the Python programming language with illustrated steps for creating games, including puzzles, quizzes, and strategy games.
TOPICAL NAME USED AS SUBJECT
Python (Computer program language), Juvenile literature.
Scripting languages (Computer science), Juvenile literature.
Python (Computer program language)
Scripting languages (Computer science)
JUVENILE NONFICTION-- Computers-- Coding & Programming.
JUVENILE NONFICTION-- Computers-- Entertainment & Games.
JUVENILE NONFICTION-- Games & Activities-- Video & Electronic Games.
Python (Computer program language)
Scripting languages (Computer science)
DEWEY DECIMAL CLASSIFICATION
Number
005
.
13/3
Edition
23
LIBRARY OF CONGRESS CLASSIFICATION
Class number
QA76
.
73
.
P98
Book number
C627
2018
OTHER CLASS NUMBERS
Class number
JNF021060
System Code
bisacsh
PERSONAL NAME - ALTERNATIVE RESPONSIBILITY
Goodfellow, Martin
McCafferty, Daniel
Quigley, Claire
Steele, Craig
Vorderman, Carol
ORIGINATING SOURCE
Date of Transaction
20200823025122.0
Cataloguing Rules (Descriptive Conventions))
rda
ELECTRONIC LOCATION AND ACCESS
Electronic name
مطالعه متن کتاب
[Book]
Y
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