code, culture and storytelling from the technosphere /
First Statement of Responsibility
Brian Alleyne.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
London :
Name of Publisher, Distributor, etc.
Palgrave Macmillan,
Date of Publication, Distribution, etc.
[2019]
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
1 online resource (xii, 112 pages)
SERIES
Series Title
Palgrave pivot
CONTENTS NOTE
Text of Note
Intro; Preface; Acknowledgements; Contents; Chapter 1: Initialise (Key Ideas); Introducing Geeks, Culture, and Storytelling; What Is Geek Culture?; Methodology; Sources; Summary; References; Chapter 2: Representing Geeks; Clever People and Social Misfits; The Hippie Who Changed Everything; The Breakthrough; The Gender of the Geek; The Geek's Journey; Start-up: Founders' Stories; Summary; References; Chapter 3: Platform War Stories; Plotting the Switch; When You Go Mac, You Never Go Back; Embrace the Penguin; Switching (Back) to Windows; The Year of the Linux Desktop.
Text of Note
Can We Be Ethical Consumer Geeks? I Want a Fairphone, September 2017Once We Were Psioneers; Being Linux; Being a Geek; References; Chapter 6: Afterword: Coda; Index.
Text of Note
Plotting Android as a Win for LinuxNarrating Self and Enemy; Plotting Market Share, Capturing Mind Share; The Microsoft Villain; Summary; References; Chapter 4: Geek Political Narrative; Politics and Geek Storytelling; Utopians, Communitarians, Anarchists, and Libertarians; Narrating the State and Democracy; Narrating Meritocracy and Its Discontents; Performing Politics in Geek Narrative; Summary; References; Chapter 5: Notes from a Geek Autobiography; Diary: December 17th, 2007; Becoming a Geek; Gadgets, Code, and Other Obsessions.
0
8
8
SUMMARY OR ABSTRACT
Text of Note
Geeks, hackers and gamers share a common 'geek culture', whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the "self" and the "enemy", and express and debate a range of political positions. Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account.--