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عنوان
The video game debate :

پدید آورنده
edited by Rachel Kowert and Thorsten Quandt.

موضوع
Video games-- History.,Video games-- Psychological aspects.,Video games-- Social aspects.,Video Games-- adverse effects.,Video Games-- psychology.,81.68 computers in education.,81.68 computers in education.,Computerspiel,Elektroniska spel-- historia.,Elektroniska spel-- psykologiska aspekter.,Elektroniska spel-- sociala aspekter.,Hobbies and Games.,Hobbies and Games.,Medienpädagogik,Psychologie,Sozionik,Video games-- Psychological aspects.,Video games-- Social aspects.,Video games.,Videospiel,Wirkungsanalyse

رده
GV1469
.
3
.
V5225
2016

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1138831603
(Number (ISBN
1138831638
(Number (ISBN
9781138831605
(Number (ISBN
9781138831636
Erroneous ISBN
1315736497
Erroneous ISBN
9781315736495

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
The video game debate :
General Material Designation
[Book]
Other Title Information
unravelling the physical, social, and psychological effects of digital games /
First Statement of Responsibility
edited by Rachel Kowert and Thorsten Quandt.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
New York :
Name of Publisher, Distributor, etc.
Routeldge,
Date of Publication, Distribution, etc.
2016.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
vi, 195 pages ;
Dimensions
24 cm

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
1. A brief history of video games / James D. Ivory -- 2. The rise (and refinement) of moral panic / Nicholas D. Bowman -- 3. Are electronic games health hazards or health promoters? / Cheryl K. Olson -- 4. The influence of digital games on aggression and violent crime / Mark Coulson and Christopher J. Ferguson -- 5. Gaming addiction and Internet gaming disorder / Mark D. Griffiths -- 6. Social outcomes : online game play, social currency, and social ability / Rachel Kowert -- 7. Debating how to learn from video games / John L. Sherry -- 8. Video games and cognitive performance / Gillian Dale and C. Shawn Green -- 9. Exploring gaming communities / Frans Mäyrä -- 10. No black and white in video game land! Why we need to move beyond simple explanations in the video game debate / Thorsten Quandt and Rachel Kowert.
0

SUMMARY OR ABSTRACT

Text of Note
"Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike."--Publisher's description.

TOPICAL NAME USED AS SUBJECT

Video games-- History.
Video games-- Psychological aspects.
Video games-- Social aspects.
Video Games-- adverse effects.
Video Games-- psychology.
81.68 computers in education.
81.68 computers in education.
Computerspiel
Elektroniska spel-- historia.
Elektroniska spel-- psykologiska aspekter.
Elektroniska spel-- sociala aspekter.
Hobbies and Games.
Hobbies and Games.
Medienpädagogik
Psychologie
Sozionik
Video games-- Psychological aspects.
Video games-- Social aspects.
Video games.
Videospiel
Wirkungsanalyse

(SUBJECT CATEGORY (Provisional

HOB
HOB

DEWEY DECIMAL CLASSIFICATION

Number
794
.
809
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
GV1469
.
3
Book number
.
V5225
2016

OTHER CLASS NUMBERS

Class number
81
.
68
Class number
2017
I-345
Class number
WS
105
.
5
.
E9
System Code
bcl

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Kowert, Rachel.
Quandt, Thorsten.

ORIGINATING SOURCE

Date of Transaction
20200822164709.0
Cataloguing Rules (Descriptive Conventions))
rda

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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