Introduction -- What is game design? -- Unity : the software you'll use to build your game -- Creating Level I -- Camera, character, and controls -- Making your "game" into a game -- Play testing -- Fixing and adjusting your game -- Animating in blender -- Creating your assets -- Animating your characters -- Coloring and lighting your game level -- Importing your characters into your game -- Play testing (again) -- Finalizing your game.
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SUMMARY OR ABSTRACT
Text of Note
"Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create!" -- Back cover.
PARALLEL TITLE PROPER
Parallel Title
Design and build your own game
TOPICAL NAME USED AS SUBJECT
Computer games-- Design.
Computer games-- Programming.
Computer games-- Design.
Computer games-- Programming.
DEWEY DECIMAL CLASSIFICATION
Number
005
.
1
Number
794
.
81536
Edition
23
Edition
23
LIBRARY OF CONGRESS CLASSIFICATION
Class number
QA76
.
76
.
C672
Book number
M368
2018
PERSONAL NAME - PRIMARY RESPONSIBILITY
McCabe, Patrick, (Instructor at the Digital Arts Experience)