pt. I. Fundamentals of Blender 3D -- pt. II. Physics and simulations -- pt. III. Video post-production in Blender -- pt. IV. Blender-Python -- pt. V. Mastering the Blender game engine.
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SUMMARY OR ABSTRACT
Text of Note
New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. P.
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000213
OTHER EDITION IN ANOTHER MEDIUM
Title
Mastering Blender.
International Standard Book Number
9781118275405
TITLE USED AS SUBJECT
Blender (Computer file)
Blender (Computer file)
Blender (Computer file)
TOPICAL NAME USED AS SUBJECT
Computer animation.
Computer graphics.
Three-dimensional display systems.
Computer animation.
Computer graphics.
COMPUTERS-- Digital Media-- Graphics Applications.