pt. 1. Context -- pt. 2. It's about time -- pt. 3. Designing and building simulations.
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SUMMARY OR ABSTRACT
Text of Note
"If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques--without becoming a programmer."--Page [4] of book cover.