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عنوان
Building Problem Solving Skills Through Serious Games in the United Arab Emirates: A Quasi-Experimental Study

پدید آورنده
Gilbert Briones

موضوع
Mathematics education; Education; Higher education,Education;21st century skills;College students;Problem solving;Serious games

رده

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

NATIONAL BIBLIOGRAPHY NUMBER

Number
TL48618

LANGUAGE OF THE ITEM

.Language of Text, Soundtrack etc
انگلیسی

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Building Problem Solving Skills Through Serious Games in the United Arab Emirates: A Quasi-Experimental Study
General Material Designation
[Thesis]
First Statement of Responsibility
Gilbert Briones
Subsequent Statement of Responsibility
Rademaker, Linnea

.PUBLICATION, DISTRIBUTION, ETC

Name of Publisher, Distributor, etc.
Northcentral University
Date of Publication, Distribution, etc.
2016

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
201

GENERAL NOTES

Text of Note
Committee members: Jeter, Nari; Wetzler, Elizabeth

NOTES PERTAINING TO PUBLICATION, DISTRIBUTION, ETC.

Text of Note
Place of publication: United States, Ann Arbor; ISBN=978-1-339-41722-6

DISSERTATION (THESIS) NOTE

Dissertation or thesis details and type of degree
Ed.D.
Discipline of degree
Education
Body granting the degree
Northcentral University
Text preceding or following the note
2016

SUMMARY OR ABSTRACT

Text of Note
Problem solving is an important 21st century skill which is necessary for new employees to be successful in the workplace. However, business leaders around the world have expressed concerns that recent graduates and new employees lack adequate problem solving skills. Standardized test scores have indicated that young adults in the United Arab Emirates (UAE) are scoring poorly in problem solving. Educators need to begin examining strategies for developing students' problem solving skills to prepare them for the 21st century workplace. One strategy that has shown promise is the use of serious games to develop problem solving skills. Serious games are computer games that are used for teaching and learning. The purpose of this quantitative quasi-experimental study was to determine the effectiveness of using serious games to develop problem solving skills of UAE college mathematics students. Two groups of students, ages 18 to 20 years old, played Lumosity serious games for 12 weeks that were designed to develop problem solving skills. One group played the Lumosity games focusing on problem solving and the other group played games focusing on different cognitive skills. The Reynolds Adaptable Intelligence Test was the instrument used to measure students' problems solving skills. Test data were examined using a mixed ANOVA to determine any effect of serious game playing. The analysis showed mixed results on the effects of serious games on the development of problem solving skills. The findings indicated that the use of serious games may be a viable strategy for improving problem solving skills of UAE college students.

TOPICAL NAME USED AS SUBJECT

Mathematics education; Education; Higher education

UNCONTROLLED SUBJECT TERMS

Subject Term
Education;21st century skills;College students;Problem solving;Serious games

PERSONAL NAME - PRIMARY RESPONSIBILITY

Nader Esfahani, Ali

PERSONAL NAME - SECONDARY RESPONSIBILITY

Rademaker, Linnea

CORPORATE BODY NAME - SECONDARY RESPONSIBILITY

Subdivision
Education
Northcentral University

LOCATION AND CALL NUMBER

Call Number
1760991217; 10002013

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

p

[Thesis]
276903

a
Y

Proposal/Bug Report

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