Committee members: Anderson, Steve; Brinson, Peter; Fortugno, Nicholas
NOTES PERTAINING TO PUBLICATION, DISTRIBUTION, ETC.
Text of Note
Place of publication: United States, Ann Arbor; ISBN=978-1-321-03689-3
DISSERTATION (THESIS) NOTE
Dissertation or thesis details and type of degree
M.F.A.
Discipline of degree
Interactive Media
Body granting the degree
University of Southern California
Text preceding or following the note
2014
SUMMARY OR ABSTRACT
Text of Note
Ahistoric is an absurdist game that merges the characters, art, and locations of revolutions and revolts from different places and times. The game world is a fractured urban landscape that takes place in time as much as in space, drawing from cultures and conflicts from Occupy and the Arab Spring, to the student and worker uprisings of May 1968, or the October Revolution. Play takes place inside a ghost city, populated only by the player and the memories of previous players. Every element of the game will be saved as the game ends. The next player explores this new world. Every playthrough - like history itself - is an act of historiography, rebellion, and re-writing. Players can ignore, overwrite, compliment, or combat the beliefs and movements of previous players.
TOPICAL NAME USED AS SUBJECT
Art Criticism; Art history; History
UNCONTROLLED SUBJECT TERMS
Subject Term
Social sciences;Communication and the arts;Communication;First person;Graffiti;History;Interactive