PART I: INTRODUCTIONCHAPTER 1: GETTING STARTED WITH VISUAL BASICCHAPTER 2: YOUR FIRST DIRECTX PROGRAMCHAPTER 3: DESIGNING THE GAMEPART II: CREATING AN INTERACTIVE GAME WORLDCHAPTER 4: CORE TECHNIQUE: DRAWING BITMAPSCHAPTER 5: LEVEL EDITING WITH MAPPYCHAPTER 6: THE BASICS OF TILE-BASED SCROLLINGCHAPTER 7: SCROLLING THE GAME WORLDCHAPTER 8: ADVANCED SCROLLING TECHNIQUESPART III: THE PLAYER''S CHARACTER (PC)CHAPTER 9: CORE TECHNIQUE: DRAWING SPRITESCHAPTER 10: CORE TECHNIQUE: ANIMATING SPRITESCHAPTER 11: CORE TECHNIQUE: USER INPUTCHAPTER 12: WALKING AROUND IN THE GAME WORLDCHAPTER 13: CORE TECHNIQUE: DRAWING TEXTCHAPTER 14: CORE TECHNIQUE: COLLISION DETECTIONPART IV: NON-PLAYER CHARACTERS (NPCS)CHAPTER 15: CREATING THE CHARACTER CLASSESCHAPTER 16: ADDING NPCS TO THE GAME WORLDCHAPTER 17: TALKING WITH NPCSCHAPTER 18: ENGAGING IN COMBAT WITH NPCSPART V: FINISHING TOUCHESCHAPTER 19: ADDING SCENERY TO THE GAME WORLDCHAPTER 20: CORE TECHNIQUE: SOUND EFFECTSCHAPTER 21: CORE TECHNIQUE: BACKGROUND MUSICAPPENDIX A: USING THE CD-ROM
SUMMARY OR ABSTRACT
Text of Note
Provides instructions for creating a 2D role-playing computer game using Microsoft Visual Basic 6.0.