Plunkett's games, apps and social media industry almanac 2012 :
General Material Designation
[Book]
Other Title Information
gaming industry market research, statistics, trends & leading companies
First Statement of Responsibility
[edited and published] Jack W. Plunkett.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Houston, TX
Name of Publisher, Distributor, etc.
Plunkett Research
Date of Publication, Distribution, etc.
2011
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
1 volume (unpaged))
CONTENTS NOTE
Text of Note
Cover; CONTENTS; Glossary; INTRODUCTION; HOW TO USE THIS BOOK; Chapter 1; Introduction to the Games, Apps and Social Media Industry; User Generated Content Drives Social Media and Generates Ad Revenues; Social Media Privacy Concerns Plague the Industry; Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready; New Platforms Revolutionize Electronic Games/Microsoft's New Kinect Raises the Standard; 3-D Games Open New Opportunities/Some Safety Concerns Arise; Apple's iPhone, iPod Touch and iPad Raise User Expectations and Deliver Mobile Entertainment. Big Trends Include Kindle, ebooks and new Mobile Tablet Entertainment Devices like Apple's iPadBluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices; Fantasy Sports Post Growth, Creating 1 Billion in Revenue Online; Multi-Player Gaming (MMORPGs) is Strong Worldwide; Virtual Worlds Open Up New Revenue Sources; Online Play/Social Gaming on the Rise; TV over IP-TV Networks, Cable Companies and Web Sites Converge; Apple Rules in Apps/Android Plays Catch-up; Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success; Chapter 2. Games, Apps and Social Media Industry OverviewTop 10 Social Networking Websites: May 2011; Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2006-2010; Top 10 PC Game Titles Played, U.S. --; December 2010; Top Console Usage, U.S.-December 2010; Top 5 Search Engines, U.S.: May 2011; Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2009; Number of Business & Residential High Speed Internet Lines, U.S.: 2003-2010; Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2006-2009. Software Publishing Industry, U.S.: Estimated Operating Expenses, 2006-2009Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2006-2009; Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2009; Wireless Standards & Speeds; Common Internet Activities, U.S.; Common Daily Internet Activities, U.S.; Chapter 3; Chapter 4; INDUSTRY LIST, WITH CODES; INDEX OF COMPANIES WITHIN INDUSTRY GROUPS; ALPHABETICAL INDEX; INDEX OF U.S. HEADQUARTERS LOCATION BY STATE; INDEX OF NON-U.S. HEADQUARTERS LOCATION BY COUNTRY. INDEX BY REGIONS OF THE U.S.WHERE THE FIRMS HAVE LOCATIONSINDEX OF FIRMS WITH INTERNATIONAL OPERATIONS; Individual Data Profiles On Each Of THE GAMES, APPS & SOCIAL MEDIA 200; ADDITIONAL INDEXES; INDEX OF FIRMS NOTED AS HOT SPOTS FOR ADVANCEMENT FOR WOMEN & MINORITIES; INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS.
SUMMARY OR ABSTRACT
Text of Note
Everything you need to know about the business of games, apps and social media--a powerful tool for market research, strategic planning, competitive intelligence or employment searches. Includes trends analysis, software, design, statistics, markets, technologies, contacts, and profiles of more than 300 leading companies, containing addresses, phone numbers and executives.
PARALLEL TITLE PROPER
Parallel Title
Games, apps & social media industry almanac.; Plunkett's games, apps and social media industry almanac.