why games make us better and how they can change the world
First Statement of Responsibility
Jane McGonigal.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
New York
Name of Publisher, Distributor, etc.
Penguin Press
Date of Publication, Distribution, etc.
2011
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
(388 pages) : illustrations
CONTENTS NOTE
Text of Note
Introduction: Reality is broken --; pt. One: Why games make us happy --; 1. What exactly is a game? --; 2. The rise of the happiness engineers --; 3. More satisfying work --; 4. Fun failure and better odds of success --; 5. Strong connectivity --; 6. Becoming a part of something bigger than ourselves. pt. Two: Reinventing reality --; 7. The benefits of alternate realities --; 8. Leveling up in life --; 9. Fun with strangers --; 10. Happiness hacking. pt. Three: How very big games can change the world --; 11. The engagement economy --; 12. Missions impossible --; 13. Collaboration superpowers --; 14. Saving the real world together --; Conclusion: Reality is better --; Appendix: How to play.
SUMMARY OR ABSTRACT
Text of Note
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
TOPICAL NAME USED AS SUBJECT
Computer games -- Social aspects.
POLITICAL SCIENCE -- Public Policy -- Cultural Policy.