Collective Action in Simulated Agrarian and Industrial Societies
First Statement of Responsibility
by Richard L. Dukes.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Dordrecht
Name of Publisher, Distributor, etc.
Springer Netherlands
Date of Publication, Distribution, etc.
1990
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
(208 pages)
SERIES
Series Title
Theory and decision library., Series A,, Philosophy and methodology of the social sciences ;, 14.
CONTENTS NOTE
Text of Note
One --; Gamed Simulations for Social Scientists --; Gaming in the College Classroom --; Scientific Gaming --; Gamed Simulation --; Social Science Research with Gamed Simulations --; Games Versus Real Life --; The Industrial Revolution --; Starpower --; Research Design --; Stratification in Agrarian and Industrial Society Contrasted --; Findings About Conflict and Change --; What is a Gamed Simulation? --; Simulation --; Gamed Simulations --; two --; History of Gamed Simulation in Social Science Research --; Inter-Nation Simulation (INS) --; Simsoc (Simulated Society) --; Starpower --; High School --; Generation Gap --; The Commons Game --; Conclusion --; three --; Theory --; Social Structure --; Open and Closed Social Systems --; Implications of Social Structure for Empirical Predictions Concerning Play of Starpower --; Status Characteristics --; The Intergroup Association Block --; The Formation of Interests and Perceptions --; Group Size and the Organization of Interest Groups --; The Second Round --; Rule Change Portion of the Game and Class Conflict --; Mobilization --; Group Interaction --; Rule Changes --; Elite Theory --; Law --; Repression --; Collective Action --; The Results of Repression and Collective Action --; Four --; History and Rules of Starpower --; History --; How Starpower is Played --; Transcript of a Play of Starpower --; Five --; Operationalization of Concepts of the Theory Model --; The Social Structural Block: Manipulated Variables --; Variables of the Status Characteristics Block --; Round 2 --; The Rule Change Portion of the Game --; Round 3 --; Six --; Hypotheses to be Tested in the Starpower Simulation --; Components of the Theoretical Model --; Round 2 --; The End of Round 2 --; The Rule Change Portion of the Game --; Round 3 --; Summary of the Hypotheses --; Seven --; Research Procedures --; The Classroom Groups --; Player Characteristics --; Size of Societies --; Size of Social Classes --; Late Arriving Players --; Starpower and the Sociology and Social Anthropology Curriculum --; Game Administration --; Identification Tags --; Player's Logs --; Timing of Rounds --; Standardized Bonus Rounds --; Round 3 --; Rule Changes --; Collective Action --; Debriefing --; Summary --; Eight --; Qualitative Analysis of Starpower --; The Day We Played Starpower: Observations by a Fictitious Player --; Group Bonus --; Motility --; Rule Changes --; Collective Action --; Comments by Players --; Summary of the Observations --; Nine --; Findings from the Quantitative Analysis of Collective Action in Starpower --; Round 1 --; Round 2 --; Transition Period at the end of Round 2 --; Rule Changes --; Verbal Interactions --; Collective Action --; Round 3 --; Summary of Data Analysis --; Afterword --; Appendix a --; Sample Scoresheet --; References.