proceedings of the Eurographics workshop in London, United Kingdom, June 25-27, 2001
First Statement of Responsibility
S.J. Gortler, K. Myszkowski, (eds.).
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Wien
Name of Publisher, Distributor, etc.
Springer, cop.
Date of Publication, Distribution, etc.
2001
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
VIII, 348 p. : ill. ; 25 cm.
SERIES
Series Title
Springer Computer Science.; Eurographics.
CONTENTS NOTE
Text of Note
Thrifty Final Gather for Radiosity.- Reflected, Transmitted Irradiance from Area Sources Using Vertex Tracing.- Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires.- An Illumination Model for a Skin Layer Bounded by Rough Surfaces.- Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure.- Efficient Cloth Modeling and Rendering.- Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing.- Artistic Composition for Image Creation.- Shader Lamps: Animating Real Objects With Image-Based Illumination.- Image-Based Reconstruction of Spatially Varying Materials.- Polyhedral Visual Hulls for Real-Time Rendering.- The Wavelet Stream: Interactive Multi Resolution Light Field Rendering.- Differential Point Rendering.- Interactive Sampling, Rendering for Complex and Procedural Geometry.- Point-Based Impostors for Real-Time Visualization.- Opacity Shadow Maps.- Interactive Rendering of Trees with Shading and Shadows.- Combined Rendering of Polarization and Fluorescence Effects.- Hardware-Accelerated from-Region Visibility Using a Dual Ray Space.- Real-Time Occlusion Culling with a Lazy Occlusion Grid.- Perceptually Driven Simplification for Interactive Rendering.- Measuring the Perception of Visual Realism in Images.- A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering.- Path Differentials and Applications.- Interleaved Sampling.- Interactive Distributed Ray Tracing of Highly Complex Models.- Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering, Layered Environment Maps.- Texture, Shape Synthesis on Surfaces.- Real-Time High Dynamic Range Texture Mapping.- Color Plates.