edited by Jeffrey Goldstein, David Buckingham, Gilles Brougere
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Mahwah, N.J. :
Name of Publisher, Distributor, etc.
L. Erlbaum Associates,
Date of Publication, Distribution, etc.
2004
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
xii, 249 pages :
Other Physical Details
illustrations ;
Dimensions
23 cm
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references and indexes
SUMMARY OR ABSTRACT
Text of Note
"This book offers a glance at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by, or combined with, digital technology. As well as covering the technical aspects of computer-mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into children's lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer." "This book will appeal to students, researchers, teachers, child-care workers, and more broadly, the entertainment "industry." This volume may be appropriate for courses that deal with the specialized subject of toys and games. However, many courses in Media Studies, Education and Teacher Training, and Child Development will also inevitable have a component to cover this topic."--Jacket