How to break in and stay in / Beth A. Dillon -- Interactive script formatting / Wendy Despain -- Writing pitch docs and exec docs / Erin Hoffman -- Game documentation guide / John Feil -- Manuals, in-game text, and credits / John Feil -- Narrative design / Jay Posey -- Game writing at a distance / Chris Klug -- Writing in a team / Sande Chen, Maurice Suckling, and Anne Toole -- Getting the work done / Wendy Despain -- Writing for all audiences / Beth A. Dillon -- Writers in the recording studio / Haris Orkin -- Writing tutorials, pr press start ... to start / Andrew S. Walsh -- Writing strategy guides / Alice Henderson -- Writing for new IP / Rhianna Pratchett -- Script doctoring / Richard Dansky -- Game writing and narrative in the future / Evan Skolnick.
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SUMMARY OR ABSTRACT
Text of Note
"This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, focuses on the essentials of working as a professional game writer, including how to break in, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. The contributors, all expert game writers working in the trenches day in and day out, describe the basic components of the job of a game writer, explain what works and what doesn't, and offer valuable, practical tips and techniques that you can put to use right away."--BOOK JACKET.