Includes bibliographical references (pages 665-669) and index
CONTENTS NOTE
Text of Note
What is design and why is it needed? -- Object-oriented software development -- Teach yourself JAVA in 21 minutes -- Encapsulation: classes and methods -- Designing classes and objects -- Round-trip design: a case study -- Object relationships: implementing associations -- Object relationships: compositions and collections -- Implementing class relationships: inheritance and interfaces -- Designing with inheritance and interfaces: a case study -- Patterns: proven designs -- Designing concurrent objects -- Designing remote objects -- Designing persistent objects; database design and implementation -- User interface design and implementation -- Designing with components -- Designing with class libraries -- Architectures: design-in-the-huge
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SUMMARY OR ABSTRACT
Text of Note
"To take full advantage of Java, or of any of today's object-oriented languages, programmers must learn fundamental design principles as well as the syntax of code. This tutorial teaches program design in a format even beginning programmers can understand." "You'll learn to use a design notation system that makes it easier to represent the design features of a program. Unlike conventional texts in software design, this book starts with concrete solutions and uses examples to demonstrate theory and abstract principles. This approach is aimed at hands-on programmers who learn best by working through problems in step-by-step fashion."--Jacket