how to capture, model, and render visual reality /
First Statement of Responsibility
edited by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
xxvi, 431 pages :
Other Physical Details
illustrations (some colour) ;
Dimensions
25 cm
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references (pages 359-426) and index
CONTENTS NOTE
Text of Note
I. Acquiring the real world -- Camera sensor pipeline -- Stereo and multi-view video -- Omni-directional video -- Range imaging -- Plenoptic cameras -- Illumination and light transport -- II. Reconstruction : data processing techniques -- Camera registration from images and video -- Reconstruction of dense correspondences -- Sensor fusion -- Mesh reconstruction from a point cloud -- Reconstruction of human motion -- Dynamic geometry reconstruction -- III. Modeling reality -- Rigging captured meshes -- Statistical human body modeling -- Cloth modeling -- Video-based character animation -- IV. Authentic rendering, display, and perception -- Image- and video-based rendering -- Stereo 3D and viewing experience -- Visual quality assessment -- V. Applications -- Facial capture and animation in visual effects -- Television and live broadcasting -- Web-based delivery of 3D mesh data -- Virtual production